AI Insights · Timothy · July 2024
Top 5 Boxing Games on Android in South Africa Q2 2024
Discover the performance of the top 5 boxing games on Android in South Africa during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 showcased interesting trends for the top 5 boxing games on the Android platform in South Africa. Let's dive into the performance of these popular apps.
EA SPORTS™ UFC® Mobile 2 saw a notable increase in weekly revenue, peaking at around $109 in the last week of April. Weekly downloads were fairly steady, starting at approximately 4.6K in early April and rising to about 5.8K by the end of June. Active users also showed a positive trend, growing from 6.7K in early April to around 8.3K by the end of the quarter.
Wrestling Revolution 3D experienced relatively stable weekly revenue, hovering around $10, with a minor dip in mid-June. Downloads fluctuated, starting at roughly 5K in early April and ending at around 5.4K in late June. Active users followed a similar pattern, beginning at 7.5K and peaking at approximately 8.7K in mid-June.
Gym Heros: Fighting Game had minimal revenue throughout the quarter. However, weekly downloads showed variability, beginning at about 4.5K in early April, dipping in May, and recovering to approximately 4.3K by the end of June. Active users saw a downward trend initially, dropping from 19.3K to 9.3K in May, before rebounding to about 13.7K by the end of June.
I, The One — Fun Fighting Game displayed modest revenue, with minor peaks at $7 in early April and late May. Downloads started at around 2.9K, dipped to 1.4K in early May, and then increased to about 3.2K by late June. Active users showed a decrease from 8K in early April to around 4.6K in early May, with a gradual recovery to about 7.1K by the end of June.
Wrestling Revolution maintained steady weekly revenue, generally around $7, with minor fluctuations. Downloads started at approximately 2K in early April and gradually increased to about 3.5K by the end of June. Active users also showed growth, starting at about 3.7K and reaching nearly 4.9K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.